Project CARS – Patch 1.4 Release Notes
Project CARS – Patch 1.4 Release Notes
Project CARS received a new update and it's already available for PC and PS4 users, The patch is however waiting Microsoft's approving on Xbox 1.
You lot can view the release notes below:
Project CARS – Patch 1.4 – Release Notes
General
- Pagani Monza Clubday invitational event - No longer causes the game to crash when using a specific livery on the Pagani Huayra.
- PC - Fixed an result that would cause the game to crash while watching saved replays, when shared retentiveness is enabled.
- PS4 - Anisotropic filtering has been increased to help reduce blurry textures.
- PS4 - Temporal anti-aliasing has been further optimized. This reduces the ghosting effect and additionaly gives the role player full control via a slider to tweak the resulting paradigm according to personal preference.
Performance improvements
- Xbox One - Various functioning optimizations, adding upward to an average of 5-half-dozen% performance improvement. This results in an overall smoother experience.
- PS4 - All shaders have been rebuilt using new shader compiler, giving a significant performance heave in some areas.
- PS4 - CPU performance gains due to new more aggressive code optimisations.
Physics & AI
- The AI loss of grip that results from tyre degradation as a result of wear is now more than noticeable.
- The AI will now prove much more realistic grip loss when running on slick tyres in the pelting.
- First laissez passer improvements on various tracks to enhance the AI performance and ability (Azure Excursion, Donington GP, Watkins Glen, Bathurst, Nordschliefe)
Pitting, tuning, setups
- Fixed an event where certain street cars would pit for tyre modify during rain when they already had the correct tyres fitted.
- Fixed an issue where custom vehicle setups were lost when progressing through sessions.
- Improved the system used to select the nearly appropriate tyres based on current and predicted weather atmospheric condition.
- Ensure that the AI always pit when they need to change tyres based on the conditions conditions.
- The Default strategy will at present correctly bear witness the tyres that will exist fitted on the actor vehicle during a pit stop.
- The pit stop routine volition no longer kickoff during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of deportment before the pit crew offset working on the car.
- Tyre pressures volition at present exist correctly set when the player changes to a new set of tyres.
- The currently-agile Pit strategy volition now remain in action when advancing through race sessions.
Online
- Fixed an effect where the actor was sometimes given a large time penalization when exiting the pit lane.
- Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.
- Stock-still an event that at times would prevent a player from entering a race, after joining a 2d online lobby.
- Fixed and issue where the Track Location popup would at times appear on some screens.
- PS4 – The anteroom browser at present displays random lobbies instead of always the oldest lobbies.
- PS4 – Fixed an issue where network features could non be used after resuming from residual mode.
- PC - The lobby browser now automatically extends the search distance for lobbies when non enough of them are found using the default filter. Lobbies that are hosted further abroad (and therefore accept potentially worse latency to all peers) announced at the lesser of the browser, and are color coded with yellow or orange icons do bespeak the quality of the connection.
- PC - The session host now regularly sets the electric current timestamp into a session attribute, so that sessions with likewise old timestamps are not displayed in the browser. This prevents stale sessions with no agile host from actualization in the session browser.
- PC - When joining a session, the client now attempts to asking the member details multiple times before giving up. This helps to meliorate the success rate of joining online sessions.
- Xbox 1 – Fixed an issue where matchmaking was not filtering the race length correctly.
Controls – All platforms
- Stock-still pedals and triggers that vibrates during replays.
- Fixed an result that causes the wheel centring spring to be active during driving.
- Improved force feedback forcefulness and tweaked the default force feedback parameters for all supported wheels based on community feedback.
- Further enhancements to the steering feeling – Improved blending between the tyre force bound and the steering lock bound.
- Improved behaviour of the wheel force springs while navigating the menu system.
Controls – PS4
- Fixed an issue where the actor got stuck on the career screen when entering driver name using a wheel controller.
- Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.
- Fixed the Fanatec CSS and so that it works correctly in sequential way.
- Fixed the Fanatec CSP pedals to relieve the scale correctly if player calibrated only pedals.
- Fixed the Fanatec CSP ABS rumble.
- Stock-still the Fanatec CSW handbrake.
- Game Pad - Tilt Control support implemented to allow controller tilt to be used to control the vehicles.
Vehicles
- Adjusted handbrake strength on vehicles which are equipped with handbrakes.
- Fixed an issue where the pelting wipers' state did not reset correctly when restarting a session.
- Fixed an issue where calorie-free glows from a vehicle backside the histrion would sometimes appear in forepart of the actor.
- Fixed fuel pressure estimate calibration in several cars.
- Fixed an consequence where a white border would at times announced effectually the restriction light glow of certain cars.
- Ford Mk.Four – Improved the collision model to prevent vehicles wedging in nether other vehicles.
- Formula Gulf, Gumper Apollo, Formula Rookie - Stock-still and outcome with the livery sets that caused the livery pick to display wrong liveries.
- Lykan Hypersport -Statistics updated to latest manufacturer specification.
- Lotus 72D - Improved handing characteristics, exposed bump stops to be adjustable in the vehicle setup, reduced common cold sensitivities of the slick tyres, adapted the AI speed, wear and rain tires to match the histrion's experience.
- Karts - Reworked the Karts optimization to help address functioning drops with a lot of Karts on rail.
- McLaren 12C GT3 - Adjusted the vehicle pose to more closely lucifer the existent car.
- BMW M3 GT4 – Improved the accurateness of the levels at which the oil and h2o temperature warning lights will activate.
- Ford Escort RS1600 - Improved the collision and wheel contact model to foreclose climbing over other cars in collisions.
- 250cc Superkart – Improved the default setup to accost controller issues on higher speed tracks, and improved the AI handling.
- Lotus 49 – Improved the AI handling of the vehicle in corners and in close racing.
- Pagani Huayra - Reduced fuel consumption to around 3mpg in hard rail employ, and improved cooling to prevent engine overheating.
Tracks
- Bathurst – Removed cones in the pit lane that was causing cars to become stuck.
- Watkins Glen – Fixed a number of accurateness problems effectually the track.
- Lemans 24h – Improved the race line at a few corners to keep the LMP cars off the curbs equally this was causing the cars to lean over on 2 wheels.
- Silverstone National – Vehicle grid placement reworked to more closely align with the painted get-go boxes.
- Hockenheim (diverse layouts) – Reworked the wet weather reflection mapping to address incorrect object reflections.
- Willow Springs – Fixed an event where the vehicle could drive through the barriers when exiting the pits.
GUI
- Driver Network Profile - Visual tidy up to meliorate usability.
- Stock-still an effect where very thin lines would not always appear.
- Added support for better info display on the Community Events page.
- Stock-still the issue where HUD customization was not saved on exiting a session.
- Fixed an issue where the Potential Lap time brandish on the Lap Info board would exist inconsistent with the sector times being displayed.
- Monitor/Spectate style - Stock-still an outcome where the vehicle existence viewed would automatically reset to the player's vehicle on leaving the monitor screen.
Source: https://wccftech.com/project-cars-patch-14-release-notes/
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