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Mortal Kombat X Gets New 15GB Patch, Fixes Save Issue

Loftier Voltage, the studio backside the PC port of Mortal Kombat X, has released a new update that takes upwards over 15GB in size. The new update is a re=release of the last patch, which caused gamers to lose all their progress. The patch was temporarily removed to address the outcome, and the updated version was released presently after.

High Voltage is contacting players afflicted by the bug to remedy the situation.

"Nosotros are truly lamentable if the recent patch did cause yous to lose your game save. Affected players should be hearing from us shortly with details on how we are addressing the situation.

If yous lost your save due to the patch and have not heard from usa by Friday May 8th at 12pm EST, delight submit a Client Service assistance request by visiting back up.wbgames.com and selecting "Ask for Assistance" from the card at the top. Select "Gameplay Help Request" every bit your Question Blazon, "Save Game issue" as your Specific Question, and include your Steam Business relationship Proper noun in your help asking clarification."

Changelog for Mortal Kombat X Update:

  • Added the gratuitous Klassic Sub-Nada costume.
  • Display drivers should no longer crash during online play.
  • A crash will no longer occur afterwards a total rotation of players in the lobby during Round Robin matches.
  • Fixed a crash that some users experienced during the first QTE in the story.
  • Game no longer crashes when players effort to bring together a game through Steam or in a room.
  • Fixed startup crash on loftier end systems (those with > 8 cores).
  • Fixed a crash that would occur during recorded match playback.
  • Save data safety check to attempt to eliminate salvage information loss.
  • Fix to prevent salve game data from being corrupted while endmost the game.
  • Walk away animations now appear at the end of the character selection process.
  • The levers in Shao Khan's Tomb will now actuate.
  • Shinnok'southward Flick Trick Fatality no longer experiences a significant framerate drop.
  • Functionality is no longer lost while watching a match replay.
  • Pre-game lobbies will populate ten players into Faction Battle matches.
  • Kombat Kards will now display correct Icons, Backgrounds, and Borders in a KOTH match.
  • Fatality inputs no longer modify into QTE inputs during in Online Tower Battles.
  • Game no longer desynchronizes when a player selects a character that their opponent has not unlocked.
  • D'Vorah'due south cape no longer moves when she's killed.
  • Game no longer freezes when opponent in online closes the game.
  • Title remains responsive while story cinematics are loading.
  • Fixed leaderboards and kombat kards not updating past the height players.
  • Later inbound Replays with the controller the Thespian tin use the keyboard when watching a replay from an online match.
  • Loading screens now display before progress bar fills upwards.
  • Diagonal arrows are shown instead of keys when Alternating Command is enabled.
  • Sometimes saving a Custom1 preset displayed every bit being saved for Custom1-iv in the graphic symbol select and intermission menu controls screens.
  • The UI arrows will now switch sides on a tagged movement when the character switched position with his opponent.
  • Chat room names volition at present brandish properly (instead of SteamIDs.)
  • Fixed input callouts when switching between keyboard and USB controller afterwards entering a KOTH match.
  • Additional graphical allegiance options.
  • Full general Matchmaking improvements.
  • Performance improvements
  • Improved online stability
  • Multiplayer invite improvements
  • Gameplay fixes and balancing
  • Various Kombat Kard fixes
  • WB Play fixes
  • Full general problems fixesA

Source: https://wccftech.com/mortal-kombat-15gb-patch-fixes-save-issue/

Posted by: fitzsimmonsinattleaces.blogspot.com

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